Blacksmith Forge

2016 Maya Project

What did I do?

As part of a team working in Autodesk Maya, we were tasked with creating a cohesive scene showcasing showcasing key assets rendered in V-ray. I was responsible for modeling and texturing the medieval helmet, the sword, the grindstone, as well as the environment itself.

What did I learn?

This was my first project as part of a team working in Maya. As such, it greatly enhanced my skills as a modeler and texture artist, and served as an important introduction to team-based production pipelines.